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Old Aug 11, 2008, 07:14 AM // 07:14   #61
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Quote:
Originally Posted by Bryant Again
If Guild Wars "broke" it, why is it aiming to cater more towards that scene?

That's the biggest and most dreadful fact about all this. Guild Wars wasn't your standard MMO, and now it's aiming to be more like one. If people did not have such aims and expectations with GW1, we would not see such a direction for GW2.

As a whole, expectations were met. WoW, and many other MMO's have set that. Guild Wars didn't fit that mold, and ANet wants to be able to please a wider range of an audience.

That's why I've done my best to call Guild Wars what it is, an online role playing game. Didn't work, as you can see the direction GW2 is taking.
no one fully knows what direction GW2 will take, and while theres no dispute on the officially released information, you cant take away, nor change that that is GWs1, which still follows (in its own way) the proper parts to be a MMORPG. As for GW2, im personally excited simply because i fully support the game i've been playing faithfully for 3 years, but at the same time, im extremely disappointed with the current list of promised changes for GW2, simply because (and i know im not the only one) i played GW1 for the change from the so-called "traditional" MMO.

if all of the games were just like WoW, we wouldnt have any variety, and there would be no games to appeal to the no-grind, skill over time type of player. overall, minus the high level cap, GW2 should (according to anet) still follow the GW1 build, only having a more persistent world and a more exuberant engine.


but yeah... thats enough off topic chatting :P i forfeit for the sake of the thread haha.

on topic, i really like the new Melandru Shots effects after some testing.. discuss?
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Old Aug 11, 2008, 07:52 AM // 07:52   #62
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They didnt nerf wonding strike. What massive fail.
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Old Aug 11, 2008, 07:57 AM // 07:57   #63
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since GW is dead, what are some other games that are good with a living online community besides WOW?
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Old Aug 11, 2008, 08:11 AM // 08:11   #64
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Quote:
Originally Posted by Azazel The Assassin
Organizing heroes is minor.

Agreed. Also, Assassins and Ritualists need a few more elite skills, but paragons and dervishes need the most (Avatar of Abaddon/Dhuum/Menzies for Dervish and "You Mother Was a Hamster!" and "Your Father Smelt of Elderberries!" for Paragon plz!).
Re: organising heroes: I normally use the party search screen to select heroes rather than the party organisation screen - that's large enough to be convenient for selecting heroes. Same with henchmen!

Regarding the avatars and shouts: I don't know about avatars of the bad guys (especially if ANet want to keep Dhuum and Menzies mysterious, while Abaddon is, well, destroyed) but an Avatar of Kormir could be good to see. Possibly have it be acquired as a quest in the same zone as the Razah quest.

As for the Paragon suggestions... I like'em, but only one of them should be elite, and they should be suitable for chaining... :P

Quote:
Originally Posted by Bryant Again
I'm not calling it "bad" because Guild Wars doesn't have these MMO features, I'm claiming it unfair to compare it as such because it isn't an MMO. You don't see Diablo 2 being compared with WoW, so why Guild Wars? What makes Guild Wars so special besides only being online - or is that enough for people to believe that it's an MMO?
Picking this snippet out of the general discussion to make my own comments:

I agree in principle. Semantics aside, it's a very different game to the 'traditional' MMO, so it's not really fair to judge it by the same standards. We could argue about whether the definition fits until the cows come home, but that seems to be the only thing you're arguing over.

Something brought to mind the question that was asked in one of the interviews about what one of the developers thinks of how everything vaguely ORPGish gets compared to WoW and the reply boiled down to "That's fine, what I'd like to see is for them to all be compared to GW as well."

Specifically, what brought this to mind was an observation while following the Starcraft 2 development that whenever the Blizzard fanboys wanted to praise WoW by ragging on something else, it was invariably GW that they chose. That they generally did so by making comparisons that I would say actually put GW ahead aside, it's actually an unintended compliment, in that its a tacit admission that Guild Wars is the nearest competitor (in the US, anyway. I believe Lineage is pretty big in Korea).

Of course, Guild Wars GOT there by being different... which we're seeing conflicting signals from ANet, in that in their interviews they point out that they're aware that directly competing with WoW without having some form of differentiation is a losing game, while on the other hand appearing to move closer to the 'traditional' MMO with the announcements of high level caps and, more recently, phat lewts for PvE. My hopes is that they'll turn out to be relatively minor, about the same effect as titles have now (post-Ursannerf) with a bit more choice about how to gain your levels. That, I think I can accept as a compromise.

Anyway, back on topic (bolded for those who may have tuned out to avoid wall-of-text)... I'd agree that there are some good things about the update and some not-so-good things, but the important thing is that ANet have showed that they're still willing to shake things up. I suspect the next update will be smaller, but at least now we can see that they are (once again) caring about the state of the old game.

And regarding Inciendary Arrows... haven't actually taken it out for a spin yet, but just considering the possibilities... Ohhhhh yeah. Ohhhhhh yes...

Last edited by draxynnic; Aug 11, 2008 at 08:14 AM // 08:14..
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Old Aug 11, 2008, 09:17 AM // 09:17   #65
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Quote:
Originally Posted by Magikarp
not a feud, just a simple debate. if anything, its nice to even be able to have such an in depth conversation with such an admirable adversary as Bryant .
My bad, didn't really read the posts between you two . Maybe some other time.

Quote:
Originally Posted by draxynnic
Re: organising heroes: I normally use the party search screen to select heroes rather than the party organisation screen - that's large enough to be convenient for selecting heroes. Same with henchmen!
I do the same thing, which is why it is minor .

Quote:
Regarding the avatars and shouts: I don't know about avatars of the bad guys (especially if ANet want to keep Dhuum and Menzies mysterious, while Abaddon is, well, destroyed) but an Avatar of Kormir could be good to see. Possibly have it be acquired as a quest in the same zone as the Razah quest.

As for the Paragon suggestions... I like'em, but only one of them should be elite, and they should be suitable for chaining... :P
Those skills were jokes actually >.> Although being able to capture an "Avatar of Abaddon" from Varesh in Ruins of Morah would be sweet.
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Old Aug 11, 2008, 09:22 AM // 09:22   #66
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Quote:
Originally Posted by shoyon456
First off, you're not a paying customer. You paid once, thats it. Anet has no responsibility to nerf/buff ANYTHING.
I am a paying customer according to Guild Wars' EULA.

I did not choose this business model, ArenaNet did.



They have the responsibility to provide quality control or potentially lose customers.

Besides, I'm not asking for new content, I'm only asking for the existing content which does not meet the high standards I've come to expect from ArenaNet to be revised.


Quote:
Originally Posted by MarlinBackna
There, fixed it for you.
On a side note, I would advise against the use of the "fixed it for you" meme.

It's horribly overused and makes you come over as an unmannered pig while presenting an otherwise valid argument.



I realise I've only paid once and that ArenaNet is not forced to provide me with a satisfactory experience.

I'm only trying to defend my and your customer privileges. Privileges, not rights.

In the end, I believe this will be to the benefit of ArenaNet as well.


Quote:
Secondly, warriors have ALOT of useful elites and ALOT of combos to choose from. ATM I am instead petitioning anet to start making more derv elites (which have the lowest number to choose from w/ paras) more viable in both PvP and PvE.
I'm biased towards Warriors, you're biased towards Dervishes.

Which is fine, as they should both be treated equally.



As for useful Warrior elites, sure thing, all you need in PvE is Dragon Slash.

Which is exactly why I'd like to see the other less useful elites become somewhat useful again.

Even if that means placing Dragon Slash on the chopping block.


Quote:
Originally Posted by MarlinBackna
This is exactly the reason why a lot of people hate this community, and why it fails. People simply do not know when to stop asking. By the time ANet gets around to fixing everything little thing you guys want, GW2 will be out and it won't matter anyway. ....<_<
I don't ask for every little thing to be fixed. Every game has flaws.

I ask for the major eyesores to be cauterised.



And this week's update did just that.

It was a bloody good start.


Please sir, can I have some more?


Quote:
Originally Posted by Chaos_Earth
@thread starter
Dude, what are you talking about?... Magehunter Smash is fine.
Strike, good sir. Magehunter Strike.

Last edited by Lagg; Aug 11, 2008 at 09:36 AM // 09:36..
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Old Aug 11, 2008, 10:37 AM // 10:37   #67
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You will get a lot of nerfs to skills that are buffed to OP levels from this update.
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Old Aug 11, 2008, 11:26 AM // 11:26   #68
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You will get another stupid PvP weekend. Why do PvPers always get everything?



(psst, Divine, am I doing it right?)
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Old Aug 11, 2008, 02:54 PM // 14:54   #69
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Quote:
Originally Posted by holymasamune
You will get a lot of nerfs to skills that are buffed to OP levels from this update.
in your opinion, what are these OP skills (serious question, not sarcasm).

so far the only really out of balanced skills in my eyes are maybe Air and maybe Quivering Blade (possibly). AoF and VoR sit right on the cusp of being a little op as well, as does IArrows.
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Old Aug 11, 2008, 03:26 PM // 15:26   #70
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Quote:
Originally Posted by Magikarp
no one fully knows what direction GW2 will take
GW2 is going to be like Perfect World.

Perfect World is a free to play MMORPG where you can select different classes with each their own attributes. You can level very high and it takes a long time. You encounter people everywhere on a single world map without loading times and can party up with everyone. You can fly (Elf), turn into beasts, swim underwater and jump.

You can also challenge other people or kill them for their items at a certain point and guilds can make war to conquer parts of the world.

The game can be downloaded for free, registered for free. Currenlty only in English and makes money with an online store that sells special ingame stuff (which isn't needed to play the game, things like "obsidian armor" and "minipets" but different).

link: www.perfectworld.com.my/

Last edited by Ate of DK; Aug 11, 2008 at 03:32 PM // 15:32..
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Old Aug 11, 2008, 03:59 PM // 15:59   #71
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Quote:
Originally Posted by Ate of DK
GW2 is going to be like Perfect World.

Perfect World is a free to play MMORPG where you can select different classes with each their own attributes. You can level very high and it takes a long time. You encounter people everywhere on a single world map without loading times and can party up with everyone. You can fly (Elf), turn into beasts, swim underwater and jump.

You can also challenge other people or kill them for their items at a certain point and guilds can make war to conquer parts of the world.

The game can be downloaded for free, registered for free. Currenlty only in English and makes money with an online store that sells special ingame stuff (which isn't needed to play the game, things like "obsidian armor" and "minipets" but different).

link: www.perfectworld.com.my/
No.

Please don't talk about GW2 when we know very little about it.
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Old Aug 11, 2008, 04:19 PM // 16:19   #72
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That wasn't so much a discussion of GW2 as a blatant plug for another game.

How much do you get paid for that?
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Old Aug 11, 2008, 04:44 PM // 16:44   #73
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Quote:
Originally Posted by optymind
since GW is dead, what are some other games that are good with a living online community besides WOW?
er....what does this have to do with the updates? idiot


anywho - I don't honestly think that anything can compare to the excellent destruction of ursan

but yer lots of skill nerfs - im thinking....especially PvE skills - asura / norn are mental now () not QQ but bit weird....ebon is fine lol ftw
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Old Aug 11, 2008, 05:34 PM // 17:34   #74
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Quote:
Originally Posted by Azazel The Assassin
Honestly, it's not. GW is for our leisure, nothing more. No one needs video games, no one needs TV, books, movies, etc. These are things humans made to enjoy life and to balance out the hardships life brings. But they aren't needed, only wanted.

Aye, so wouldn't new features do just that? Make the game more enjoyable?


I guess there's just two types of players: The types who like balancing updates and things that directly effect the main gameplay, and those who'd love it if they just randomly added fishing.
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Old Aug 11, 2008, 11:55 PM // 23:55   #75
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Quote:
Originally Posted by around
That wasn't so much a discussion of GW2 as a blatant plug for another game.

How much do you get paid for that?
This is the perfect example why the GW community fails.

I'm just saying what I think that GW2 will look like and from what we know it sounds much like pefect world, which I downloaded last week.

If you disagree and think it will look different then discuss, but for now you posted flamebait.
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Old Aug 12, 2008, 12:01 AM // 00:01   #76
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Quote:
Originally Posted by Ate of DK
This is the perfect example why the GW community fails.

I'm just saying what I think that GW2 will look like and from what we know it sounds much like pefect world, which I downloaded last week.

If you disagree and think it will look different then discuss, but for now you posted flamebait.
you cant post just anything you want about a subject (especially that one) that has no factual evidence, and thats why he said that. if you feel it will be like the game you mentioned, thats fine, but dont hypothesize about such a controversial subject, or you will feel the wrath of a lot of players around here.... trust me... i know most of these psychos (jk guys :P)
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Old Aug 12, 2008, 12:05 AM // 00:05   #77
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Quote:
Originally Posted by Magikarp
you cant post just anything you want about a subject (especially that one) that has no factual evidence, and thats why he said that. if you feel it will be like the game you mentioned, thats fine, but dont hypothesize about such a controversial subject, or you will feel the wrath of a lot of players around here.... trust me... i know most of these psychos (jk guys :P)
Maybe I am a psycho as well. :P
I don't think that you know me.
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Old Aug 12, 2008, 12:12 AM // 00:12   #78
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Quote:
Originally Posted by Magikarp
no one fully knows what direction GW2 will take, and while theres no dispute on the officially released information, you cant take away, nor change that that is GWs1, which still follows (in its own way) the proper parts to be a MMORPG. As for GW2, im personally excited simply because i fully support the game i've been playing faithfully for 3 years, but at the same time, im extremely disappointed with the current list of promised changes for GW2, simply because (and i know im not the only one) i played GW1 for the change from the so-called "traditional" MMO.
We see things differently but share the same concern.

I'm a very avid WoW player, playing just a month or so after release. I fully support and play Guild Wars not because it's "not WoW", but because it's so untraditional - and I find it much more similar to other RPGs, anyways - from your traditional MMO. Warriors aren't tanks, no threat meters, classes aren't set into strict chores and duties, it's made to be "pick up and play" and not last you nearly your whole life - things that are expected and standard in your typical MMO.

When I first started playing it, GW felt so anti-WoW that I just couldn't call it an MMO - not because it was "bad" but because it would be unjust to give it such an ill-favored and improper title.

Quote:
Originally Posted by Magikarp
if all of the games were just like WoW, we wouldnt have any variety, and there would be no games to appeal to the no-grind, skill over time type of player.
But that's the thing - we *do* have those types of games. They're just not MMOs.

Granted, Guild Wars may have set a standard. But I turn that notion away seeing as how even ANet themselves are starting to back away from it.
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Old Aug 12, 2008, 12:15 AM // 00:15   #79
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Quote:
Originally Posted by DreamRunner
They didnt nerf wonding strike. What massive fail.
It's not even a problem anymore.
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Old Aug 12, 2008, 04:05 AM // 04:05   #80
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Um updates are good and all, but has anyone realised that at.


16# death magic, Necro's can only spawn 8 minions?

hasnt anyone seen this??

also... enchanted hammers in CoF now have hammer bash.

Gg anet. Nty for letting us know...
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